AI Insights · Timothy · July 2024
Top 5 3D Anime Games on iOS in the Middle East - Q2 2024
Genshin Impact: Natlan Launch, AFK Journey, Solo Leveling:Arise, ONE PIECE Bounty Rush, and DRAGON BALL LEGENDS showcased varied performance metrics in the Middle East on the iOS platform during Q2 2024.
In the second quarter of 2024, the performance of the top 3D anime games on iOS in the Middle East revealed interesting trends. The data, sourced from Sensor Tower, highlights the weekly downloads, revenue, and active users for the top five games: Genshin Impact: Natlan Launch, AFK Journey, Solo Leveling:Arise, ONE PIECE Bounty Rush, and DRAGON BALL LEGENDS.
Genshin Impact: Natlan Launch experienced notable fluctuations in its weekly revenue, peaking at approximately $130K in late April. Downloads saw a significant increase towards the end of the quarter, reaching around 6.4K in the final week of June. Active users remained relatively stable, ranging from 100K to 110K throughout the quarter.
AFK Journey showed a gradual decline in weekly revenue, starting at $75K and decreasing to around $15K by the end of June. Downloads followed a similar trend, beginning at 6.9K and falling to 907 by the last week of the quarter. Active users also saw a decrease, from 17K in early April to about 8.1K at the end of June.
Solo Leveling:Arise, which launched in early May, had an initial surge in revenue, peaking at $88K in its debut week. However, revenue declined to approximately $39K by the end of June. Downloads also dropped significantly from 70K in the first week to around 4.2K by the quarter's end. Active users showed a steady increase, rising from 60K to 71K over the same period.
ONE PIECE Bounty Rush maintained a relatively stable performance. Weekly revenue peaked at around $50K in late May, with downloads fluctuating between 2.3K and 3.6K. Active users hovered around 38K to 44K throughout the quarter.
Lastly, DRAGON BALL LEGENDS saw its revenue peak at $45K in late May, with a notable increase in downloads mid-quarter, reaching approximately 4.8K in early June. Active users gradually increased from 12K in early April to 16K by mid-June, before slightly dropping to around 14K at the quarter's close.
For more detailed insights and data, visit Sensor Tower.